
There are tools that allow you to make variations from the strict hex icons. The map above makes use of the default template. At its default each hex gets its own terrain.You can change the appearance of your map by using a different terrain template, giving you different icons for each terrain. There's a few things worth noting about the map I'm developing. super-hexes and smaller hexes) is something I downloaded from the Welsh Piper, a blog for busy game masters (I'd encourage you to spend some time at the site if you're anything like me with a job, a family, and a hobby that has you making maps.) Note that the regional hex template I'm using (i.e. The larger hexes are 25 miles per hex while the smaller hexes are each 5 miles. What I'm doing in this map is a map in the style of the old Judges' Guild Wilderlands map. As its default, Hexographer produces maps in as style reminiscent of the original D&D Gazetteer series.īelow you can see a map I'm in the process of making with Hexographer (and the banner for this blog was made with it as well): Indeed, there are often advantages to producing maps in this style, as it allows a game master to better map out his setting for adventures, whether on an epic quest or exploring a "sandbox". That brings us to Inkwell Ideas' Hexographer, product which steers towards producing hex maps whose main advantage is utility (though the maps produced are by no means ugly and are reminiscent of the maps produced in the 70s and 80s by TSR and Judges' Guild. Suffice to say while Campaign Cartographer can produce excellent maps, doing so requires practice and time - Campaign Cartographer is essentially a CAD program that has been customized for map making. I've tried my hand at making maps which aspire to goals beyond mere functionality, using using ProFantasy's excellent Campaign Cartographer products. In my house, for example, is a framed map of New York City as it was around the time of the American Revolution. Personally I absolutely love maps and I suspect I'm not the only one in the hobby like that. Individual game masters have a bit more flexibility as they have just their own groups to satisfy. I've noted two common goals in RPG maps, those of utility and those of artistic merit.
